
MSc Animation & VFX
Final Project Blog
Some of the topics covered in this blog:
Character Development
Environment Process
Compiling
Everything created is my own work except the chair and canisters in the cinematic and the rocks in the background of the HDRI, they were downloaded for reference.
In this project I have used software such as:
Unreal engine 5
Substance Painter 3D
Blender 4.0+
Adobe Photoshop 2024
Maya 2025
TopoGun 3
Adobe After Effects 2024
Adobe Premiere Pro 2024
Below is a shortened version of the project process.
Please scroll past it to view the whole process.

Weapon concept designs.

Early character designs.

Refining leg design.

Second version of character design.

Continuation of the second character design.

Continuation of the second character design.

Lowpoly wireframe on top of the high poly character.

Lowpoly wireframe.

UVs and character textures.

Wireframe with textures in Blender.

Character concept.

Character in Blender.

Character in Unreal Engine 5.

Wireframe for the main building.

Wireframe and seams for the tree on the side of the building.

Highpoly for the tree on the side of the building.

Textures for the tree on the side of the building.

Lowpoly for a rubble pile.

Highpoly for a rubble pile.

Lowpoly for a rubble pile.

Highpoly for a rubble pile.

Scene that I created my own HDRI with.

Unblurred HDRI.








Full Project Rundown
December 2023 Progress
Focusing on project idea.
January 2024 Progress
Overall development.
I didn't like how my model was looking so decided to go back to the drawing board and redesign a couple elements. I liked the clothing I had sculpted yet the back muscles were too detailed for the style I was going for and I didn't want to continue with the leg design or thigh piece. The proportions didn't quite sit right either and she didn't look very lively it was very blocky and unflattering. I started from scratch again, blocking out the body and hands. I completed the first rough sculpt in a couple hours and was so much happier with the direction of the model already.I reused the character head I had created for my previous model and used that as a base. I added some facial details like eyeballs, eyebrows, eyelashes and fixed the way the lips look. Close up of the facial details, still had issues with they eyelid faces at this point but managed to clear that up.
January 2024 Progress
Settling on a game style.
March 2024 Progress
Overall progress.
This video also includes work I did for my team project assessment.
June 2024 Progress
Focusing on the main character development.
I came to the realisation that the hair for my main character wasn’t going to work with the time frame and level of rigging experience I had. I decided to change the hair style on my character to a ponytail like style and instead of using hair cards, I use a retopologised solid hair style.
July 2024 Progress
Focusing on the environment development.
I created a custom HDRI using Blender and Adobe After Effects for Unreal Engine 5.
August 2024 Progress
Finalising the project!
Submission
Assessment video for Semester 3
I made this video that goes over the difficulties I had throughout this project and the positive lessons I learnt.
Level Walkthrough
My final submission for my Masters degree in VFX & Animation!